I guess there is no sort of input method for more precise scaling? Too bad, that would be a great help, but maybe not to most people. DX allows developers to target a specific set of hardware just. Maybe the feature is intended for a tablet or people who know how to move a mouse straight after having a few beers? You probably are not supposed to drink and texture. Which is best from the perspective of 1) Developers 2) Consumers 3) Advancement of graphics and gaming OpenGL is clearly fragmented. I guess what was confusing me is that when scaling a texture you have to drag and maintain a straight direction or the scaling goes up and down. But it's not a big deal, I guess what I labeled up there seems to be correct, I was testing out the painting feature today and that seems to be more or less correct. That was actually the most useful info I found, and that does not mention what the gizmo's controls actually control, as it just says you can use the gizmo to scale, rotate and move textures/stencils, but not how. Yes, that is helpful, but that's actually the place where I got the image of the gizmo that I added the notes to. Sorry if these are stupid questions, but I couldn't find the info I was looking for, I Googled a bunch of variations of the question (I'm not even sure what the widget is called), but none explained this and I actually only found the widget by accident.Īnyway, thank you in advance for your input and suggestions. The baseline wear masks you make are much better than in substance. When I'm scaling a texture, I can see the light blue/cyan numeric data being displayed as I'm adjusting it, but I'm wondering if there is a way of inputting the numbers, as opposed to dragging back and forth until I get more or less close enough. 3D coat is great if you want to create quick masks for texturing. I made a key (see below) for myself, and I was just wondering if this is correct or if I'm missing the point.Īlso, one other question. I tried with a couple of textures, but it's kinda hard to tell. I believe I figured them out, but I'm not 100% sure if the yellow triangles are moving the texture around on the surface/map/model or if they are just moving the widget. Version 2022 has only one Graphic Mode: GL (OpenGL). I was tinkering with making my own materials and couldn't find anything that definitively explained what the various symbols in the brush components widget (if that's the correct name) meant. Version 2021+: When DX and When GL Starting from the 3DCoat 2021 only GL Graphics Mode is supported. The test could include: on screen fidelity, on screen rendering fidelity, memory usage, and speed for intensive tasks.Hello, I was wondering if someone can clear this up for me. This is often why in various technical discussion it is recommended to try to invert the green channel of a normal map to see if it behave. OpenGL expects the first pixel to be at the bottom while DirectX expects it to be at the top. Firstly is GL or DX mode better for RTX cards Secondly how do I get it to run. In terms of normal maps, the difference result in how the green channel of a RGB texture should be interpreted. It starts in DX mode however the installer sounded like GL would take advantage of new card better. Or at least, can we make a way to benchmark the difference? I have purchased 3DCoat and a new rig with a GeForce RTX card however i am unable to get 3DCoat to start in GL mode. I think it would be reasonable for the developer to provide some inside knowledge about the differences between the GL and DX versions. Remember when the difference between a quadro and a geforce was the driver and maybe soldering a pin? Nowadays games run in GL mode by default as well, so that makes me question a lot of the old wisdom. It's true that pro cards were better for GL last I checked maybe 10 years ago, but graphics card drivers have been evolving constantly. It would be nice to hear about real world performance and results other than "I think pro cards are better for GL." (I am replying to this post because it is the top google search result) I feel like the quoted thread is mostly educated guessing and anecdotal evidence from 2015, am I wrong?
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